#ifndef SB_SLOW_ON_APPROACH_H
#define SB_SLOW_ON_APPROACH_H

#include "Behaviour.h"

class SBSlowOnApproach : public Behaviour
{
public:
	SBSlowOnApproach(AIAgent* agent, GameObject* target, float dist);

	Vec3f Update();

private:
	float m_stoppingDistance;
	float m_stoppingDistanceSqr;
};

#endif